
Game: Ganymede Hollow - Unreleased
Role: Game/Level Designer, Artist
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Ganymede Hollow is a first person survival horror game I was working on in 2014. It was a fun experience in laying the groundwork for a first person puzzle/horror game. I also wanted to delve into making some science fiction art, which I hadn't done much of at the time. I'd like to return to the game someday as the unique features of the game: manual flashlight recharging, text based computer terminal use, manual walking, I thought were pretty interesting and were working fairly well in the demo.
Game: Dumb Phone Dodger - Released
Role: Game Designer, Artist
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Dumb Phone Dodger is a small "Endless Walker" project I made with a programmer pal for the Google Play Store, it's since been made available to the Kindle and Windows Store devices. I just wanted to make a short but sweet mobile game to get a taste for it. You play as a professor on a college campus trying to get to class. Hipsters and young people stand in your way, absorbed in their smart phones.




Game: Egress - Unreleased
Role: Game/Level Designer, Artist, Programmer
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I'm a fan of pretty much every genre of game, and I strive to be familiar with, and able to design them all. Egress was an excercise in understanding the sidescrolling platformer genre of games. The gimmick of the game is taking the "double jump" to the next level, with powerups that allow the player's jet pack to take them through increasingly difficult jump-centric obstacles. I also thought about pacing, game feel, and tutorialization in this excercise.
